- August 28, 2025
- Mins Read

Waves

Plain

Spike

Rounded

Therea are only 2 necessary things to make the progress based loader work:
showProgressBasedLoaderWithPath(path:) or createProgressBasedLoaderWithPath(path:)progress property of the loader, which goes from 0.0 to 1.0There are four main methods to create the loaders:
showProgressBasedLoaderWithPath(path:), createProgressBasedLoaderWithPath(path:),showLoaderWithPath(path:) and createLoaderWithPath(path:)
showLoaderWithPath(path:) or showProgressBasedLoaderWithPath(path:) are going to call the create one, and after it, are going to call the showLoader() method.
So, it is just a helper method to do everything at once.
If you want to create the loader, and not show it at the same moment, you can use createProgressBasedLoaderWithPath(path:) or createLoaderWithPath(path:) to create it, and when you want to show it, just call showLoader()
Sample code:
//PROGRESS BASED:
var loader = WavesLoader.createProgressBasedLoaderWithPath(path)
loader.loaderColor = UIColor.redColor()
…
//Do other stuff
…
loader.showLoader()
//BASIC
var loader = WavesLoader.createLoaderWithPath(path)
loader.loaderColor = UIColor.redColor()
…
//Do other stuff
…
loader.showLoader()
All the methods wave the variant version where you can pass it the view in which you want to add the loader:
showProgressBasedLoaderWithPath(path:onView:)createProgressBasedLoaderWithPath(path:onView:)showLoaderWithPath(path:onView:)createLoaderWithPath(path:onView:)Just call the method removeLoader() and the loader will disappear and will also be removed from its superview.
Sample code:
loader.removeLoader()
Apart from being able to customize the loader shape, you can also customize other properties of the loader. Take a look at the list:
use_frameworks!
pod ‘FillableLoaders’, ‘~>1.3.0’
github “poolqf/FillableLoaders” ~> “1.3.0”
To manually add FillableLoaders to your project you just need to copy the Source folder files.
let path = CGPathCreateMutable()
CGPathMoveToPoint(path, nil, 0, height/2)
CGPathAddLineToPoint(path, nil, width + 100, height/2)
CGPathAddLineToPoint(path, nil, width + 100, height*2)
CGPathAddLineToPoint(path, nil, 0, height*2)
CGPathCloseSubpath(path)
return path
PaintCode is a realy powerful Mac app that can do a lot of things. You can just draw things, and it will automagically create the code for you
In this case we can use it to create BezierPaths, and extract from there the CGPath.
In the case of drawing a star, it is going to give us this code:
//// Star Drawing
var starPath = UIBezierPath()
starPath.moveToPoint(CGPointMake(180, 25))
starPath.addLineToPoint(CGPointMake(195.16, 43.53))
starPath.addLineToPoint(CGPointMake(220.9, 49.88))
starPath.addLineToPoint(CGPointMake(204.54, 67.67))
starPath.addLineToPoint(CGPointMake(205.27, 90.12))
starPath.addLineToPoint(CGPointMake(180, 82.6))
starPath.addLineToPoint(CGPointMake(154.73, 90.12))
starPath.addLineToPoint(CGPointMake(155.46, 67.67))
starPath.addLineToPoint(CGPointMake(139.1, 49.88))
starPath.addLineToPoint(CGPointMake(164.84, 43.53))
starPath.closePath()
UIColor.grayColor().setFill()
starPath.fill()
The only thing we have to do here is extract the CGPath from the UIBezierPath like so:
let myPath = starPath.CGPath
var myLoader = WavesLoader.showProgressBasedLoaderWithPath(myPath)
A feature that I LOVE from PaintCode is that you can import an .svg file, and it is going to create the code to create its BezierPath. Completely awesome.
That’s how I did the Github and Twitter logos, for example.
This package provides you with an easy way to show tooltips over any SwiftUI view, since Apple does not provide ...
SimpleToast is a simple, lightweight, flexible and easy to use library to show toasts / popup notifications inside iOS or ...
Create Toast Views with Minimal Effort in SwiftUI Using SSToastMessage. SSToastMessage enables you to effortlessly add toast notifications, alerts, and ...