- August 28, 2025
- Mins Read
IHProgressHUD is a clean and easy-to-use HUD meant to display the progress of an ongoing task on iOS and tvOS. IHProgressHUD is based on SVProgressHUD and ported to Swift with the help of Swiftify, with improvements like added thread safety and not using complier flag for use in iOS App Extension.
If you are interested in learning more about the conversion process, please checkout.
Try IHProgressHUD on Appetize.io.
CocoaPods is a dependency manager for Objective-C and Swift, which automates and simplifies the process of using 3rd-party libraries like IHProgressHUD in your projects. First, add the following line to your Podfile:
pod ‘IHProgressHUD’
If you want to use the latest features of IHProgressHUD use normal external source dependencies.
pod ‘IHProgressHUD’, :git => ‘https://github.com/Swiftify-Corp/IHProgressHUD.git’
This pulls from the master branch directly.
Second, install IHProgressHUD into your project:
pod install
Under your project from the File menu, go to Swift Packages and select Add Package Dependency
Enter the address of the repository for the package you wish to add.
After you hit Next, you’ll see another form. From here you’re able to specify which version, branch, or commit hash you’d like to add as a dependency.
After you click Next, Xcode will fetch the dependency. In this final window, make sure the package you want to add is checked and the target you wish to add it to is selected from the dropdown.
After you click Finish, you’ll see that the added package is now listed in the navigator under a new section titled Swift Package Dependencies.
If you need to remove a SwiftPM package from your project, you can select the project at the top of the navigator, then look for the tab titled Swift Packages. (It’s next to Build Settings).
IHProgressHUD is created as a singleton (i.e. it doesn’t need to be explicitly allocated and instantiated; you directly call IHProgressHUD.method()). It can be accessed from even the background thread.
Use IHProgressHUD wisely! Only use it if you absolutely need to perform a task before taking the user forward. Bad use case examples: pull to refresh, infinite scrolling, sending message.
Using IHProgressHUD in your app will usually look as simple as this (using Grand Central Dispatch):
IHProgressHUD.show()
DispatchQueue.global(qos: .default).async(execute: {
// time-consuming task
IHProgressHUD.dismiss()
})
You can show the status of indeterminate tasks using one of the following:
class func show()
class func show(withStatus status: String?)
If you’d like the HUD to reflect the progress of a task, use one of these:
class func show(progress: CGFloat)
class func show(progress: CGFloat, status: String?)
The HUD can be dismissed using:
class func dismiss()
class func dismissWithCompletion(_ completion: (() -> Void)?)
class func dismissWithDelay(_ delay: TimeInterval)
class func dismissWithDelay(_ delay: TimeInterval, completion: (() -> Void)?)
If you’d like to stack HUDs, you can balance out every show call using:
class func popActivity()
The HUD will get dismissed once the popActivity calls will match the number of show calls.
Or show a confirmation glyph before before getting dismissed a little bit later. The display time depends on minimumDismissTimeInterval and the length of the given string.
class func showInfowithStatus(_ status: String?)
class func showSuccesswithStatus(_ status: String?)
class func showError(withStatus status: String?)
class func showImage(_ image: UIImage, status: String?)
IHProgressHUD can be customized via the following methods:
class func set(defaultStyle style: IHProgressHUDStyle) // default is IHProgressHUDStyle.light
class func set(defaultMaskType maskType: IHProgressHUDMaskType) // default is IHProgressHUDMaskType.none
class func set(defaultAnimationType type: IHProgressHUDAnimationType) // default is IHProgressHUDAnimationType.flat
class func set(containerView: UIView?) // default is window level
class func set(minimumSize: CGSize) // default is CGSize.zero, can be used to avoid resizing
class func set(ringThickness: CGFloat) // default is 2 pt
class func set(ringRadius : CGFloat) // default is 18 pt
class func setRing(noTextRingRadius radius: CGFloat) // default is 24 pt
class func set(cornerRadius: CGFloat) // default is 14 pt
class func set(borderColor color : UIColor) // default is nil
class func set(borderWidth width: CGFloat) // default is 0
class func set(font: UIFont) // default is UIFont.preferredFont(forTextStyle: .subheadline)
class func set(foregroundColor color: UIColor) // default is nil
class func set(backgroundColor color: UIColor) // default is nil
class func set(backgroundLayerColor color: UIColor) // default is UIColor(white: 0, alpha: 0.4), only used for IHProgressHUDMaskType.custom
class func set(imageViewSize size: CGSize) // default is 28×28 pt
class func set(shouldTintImages: Bool) // default is true
class func set(infoImage image: UIImage) // default is the bundled info image provided by Freepik
class func setSuccessImage(successImage image: UIImage) // default is bundled success image from Freepik
class func setErrorImage(errorImage image: UIImage) // default is bundled error image from Freepik
class func set(viewForExtension view: UIView) // default is nil, only used for App Extension
class func set(graceTimeInterval interval: TimeInterval) // default is 5.0 seconds
class func set(maximumDismissTimeInterval interval: TimeInterval) // default is TimeInterval(CGFloat.infinity)
class func setFadeInAnimationDuration(fadeInAnimationDuration duration: TimeInterval) // default is 0.15 seconds
class func setFadeOutAnimationDuration(fadeOutAnimationDuration duration: TimeInterval) // default is 0.15 seconds
class func setMaxSupportedWindowLevel(maxSupportedWindowLevel windowLevel: UIWindow.Level) // default is UIWindowLevelNormal
class func setHapticsEnabled(hapticsEnabled: Bool) // default is NO
As standard IHProgressHUD offers two preconfigured styles:
IHProgressHUDStyle.light: White background with black spinner and textIHProgressHUDStyle.dark: Black background with white spinner and textIf you want to use custom colors use setForegroundColor and setBackgroundColor:. These implicitly set the HUD’s style to IHProgressHUDStyle.custom.
For users with newer devices (starting with the iPhone 7), IHProgressHUD can automatically trigger haptic feedback depending on which HUD is being displayed. The feedback maps as follows:
showSuccessWithStatus: <-> UINotificationFeedbackTypeSuccessshowInfoWithStatus: <-> UINotificationFeedbackTypeWarningshowErrorWithStatus: <-> UINotificationFeedbackTypeErrorTo enable this functionality, use setHapticsEnabled:.
Users with devices prior to iPhone 7 will have no change in functionality.
IHProgressHUD posts four notifications via NSNotificationCenter in response to being shown/dismissed:
NotificationName.IHProgressHUDWillAppear when the show animation startsNotificationName.IHProgressHUDDidAppear when the show animation completesNotificationName.IHProgressHUDDidDisappear when the dismiss animation startsNotificationName.IHProgressHUDDidAppear when the dismiss animation completesEach notification passes a userInfo dictionary holding the HUD’s status string (if any), retrievable via [NotificationName.IHProgressHUDStatusUserInfoKey.getNotificationName()].
IHProgressHUD also posts IHProgressHUDDidReceiveTouchEvent when users touch on the overall screen or IHProgressHUDDidTouchDownInside when a user touches on the HUD directly. For this notifications userInfo is not passed but the object parameter contains the UIEvent that related to the touch.
When using IHProgressHUD in an App Extension, use the class func set(viewForExtension view: UIView) there is no need to set any complier flag.
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