- August 28, 2025
- Mins Read
Just add the FoldingCell.swift file to your project.
or use CocoaPods with Podfile:
pod ‘FoldingCell’
or Carthage users can simply add Mantle to their Cartfile:
github “Ramotion/folding-cell”
or Swift Package Manager by adding:
dependencies: [
.package(url: “https://github.com/Ramotion/folding-cell.git”, from: “5.0.2”)
]
to Package.swift
or just drag and drop FoldingCell.swift file to your project

Usage
Create a new cell inheriting from FoldingCell
Add a UIView to your cell in your storyboard or nib file, inheriting from RotatedView. Connect the outlet from this view to the cell property foregroundView. Add constraints from this view to the superview, as in this picture:

(constants of constraints may be different). Connect the outlet from this top constraint to the cell property foregroundViewTop . (This view will be shown when the cell is in its normal state).
containerView. Add constraints from this view to the superview like in the picture:
(constants of constraints may be different). Connect the outlet from this top constraint to the cell property containerViewTop. (This view will be shown when the cell is opened)
Your result should be something like this picture:

@IBInspectable var itemCount: NSInteger property is a count of folding (it IBInspectable you can set in storyboard). range 2 or greater. Default value is 2Ok, we’ve finished configuring the cell.
5.1) Add constants:
fileprivate struct C {
struct CellHeight {
static let close: CGFloat = *** // equal or greater foregroundView height
static let open: CGFloat = *** // equal or greater containerView height
}
}
5.2) Add property for calculate cells height
var cellHeights = (0..<CELLCOUNT).map { _ in C.CellHeight.close }
5.3) Override method:
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return cellHeights[indexPath.row]
}
5.4) Added code to method:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
guard case let cell as FoldingCell = tableView.cellForRowAtIndexPath(indexPath) else {
return
}
var duration = 0.0
if cellIsCollapsed {
cellHeights[indexPath.row] = Const.openCellHeight
cell.unfold(true, animated: true, completion: nil)
duration = 0.5
} else {
cellHeights[indexPath.row] = Const.closeCellHeight
cell.unfold(false, animated: true, completion: nil)
duration = 0.8
}
UIView.animateWithDuration(duration, delay: 0, options: .CurveEaseOut, animations: { _ in
tableView.beginUpdates()
tableView.endUpdates()
}, completion: nil)
}
5.5) Control if the cell is open or closed
override func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
if case let cell as FoldingCell = cell {
if cellHeights![indexPath.row] == C.cellHeights.close {
foldingCell.selectedAnimation(false, animated: false, completion:nil)
} else {
foldingCell.selectedAnimation(true, animated: false, completion: nil)
}
}
}
override func animationDuration(itemIndex:NSInteger, type:AnimationType)-> NSTimeInterval {
// durations count equal it itemCount
let durations = [0.33, 0.26, 0.26] // timing animation for each view
return durations[itemIndex]
}
Create foregroundView and containerView from code (steps 2 – 3) look example: Folding-cell-programmatically
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