- April 27, 2024
- Mins Read
Our apps constantly do work. The faster you react to user input and produce an output, the more likely is that the user will continue to use your application. As our applications grow in complexity, the more and more work needs to be done. You need to start thinking about how to categorize and optimize work, how to make that work more efficient, more optimized and finally, faster. In most cases that doesn’t end very well because you need to know a lot about concurrency, multithreading etc. – it’s a very complex field. You need to know all API specifics before you are able to write something.
Overdrive was created as a result of that struggle. It is a framework that exposes several simple concepts which are made on top of complex system frameworks that enable multithreading, concurrency and most importantly, more speed.
let task = URLSessionTask(url: “https://api.swiftable.io”)
task
.retry(3)
.onValue { json in
print(json[“message”])
}.onError { error in
print(error)
}
TaskQueue.background.add(task: task)
8.0+
8.0+
10.11+
9.0+
2.0+
github “arikis/Overdrive” >= 0.3
platform :ios, ‘8.0’
use_frameworks!
target ‘Your App Target’ do
pod ‘Overdrive’, ‘~> 0.3’
end
import PackageDescription
let package = Package(
name: “Your Package Name”,
dependencies: [
.Package(url: “https://github.com/arikis/Overdrive.git”,
majorVersion: 0,
minor: 3)
]
)
Overdrive
can also be installed manually by dragging the Overdrive.xcodeproj
to your project and adding Overdrive.framework
to the embedded libraries in project settings.
Overdrive features two main classes:
Task<T>
– Used to encapsulate any asynchronous or synchronous work – DocumentationTaskQueue
– Used to execute tasks and manage concurrency and multi threading – DocumentationWorkflow:
Task<T>
run()
method and encapsulate any synchronous or asynchronous operationvalue(T)
or error(Error)
by using finish(with:)
methodTaskQueue
when you want to start executionExample Task<UIImage>
subclass for photo download task:
class GetLogoTask: Task<UIImage> {
override func run() {
let logoURL = URL(string: “https://swiftable.io/logo.png”)!
do {
let logoData = try Data(contentsOf: logoURL)
let image = UIImage(data: logoData)!
finish(with: .value(image)) // Finish with image
} catch {
finish(with: .error(error)) // Finish with error if any
}
}
}
To setup completion blocks, you use onValue
and onError
methods:
let logoTask = GetLogoTask()
logoTask
.onValue { logo in
print(logo) // UIImage object
}.onError { error in
print(error)
}
To execute the task add it to the instance of TaskQueue
let queue = TaskQueue()
queue.add(task: logoTask)
TaskQueue
executes tasks concurrently by default. Maximum number of concurrent operations is defined by the current system conditions. If you want to limit the number of maximum concurrent task executions use maxConcurrentTaskCount
property.
let queue = TaskQueue()
queue.maxConcurrentTaskCount = 3
All task properties are thread-safe by default, meaning that you can access them from any thread or queue and not worry about locks and access synchronization.
Overdrive
framework was heavily inspired by talks and code from several Apple WWDC videos.
Overdrive
is a term for an effect used in electric guitar playing that occurs when guitar amp tubes starts to produce overdriven, almost distorted sound, due to the higher gain(master) setting.
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