- August 12, 2025
- Mins Read
Just add the FoldingCell.swift file to your project.
or use CocoaPods with Podfile:
pod ‘FoldingCell’
or Carthage users can simply add Mantle to their Cartfile
:
github “Ramotion/folding-cell”
or Swift Package Manager by adding:
dependencies: [
.package(url: “https://github.com/Ramotion/folding-cell.git”, from: “5.0.2”)
]
to Package.swift
or just drag and drop FoldingCell.swift file to your project
Usage
Create a new cell inheriting from FoldingCell
Add a UIView to your cell in your storyboard or nib file, inheriting from RotatedView
. Connect the outlet from this view to the cell property foregroundView
. Add constraints from this view to the superview, as in this picture:
(constants of constraints may be different). Connect the outlet from this top constraint to the cell property foregroundViewTop
. (This view will be shown when the cell is in its normal state).
containerView
. Add constraints from this view to the superview like in the picture:(constants of constraints may be different). Connect the outlet from this top constraint to the cell property containerViewTop
. (This view will be shown when the cell is opened)
Your result should be something like this picture:
@IBInspectable var itemCount: NSInteger
property is a count of folding (it IBInspectable you can set in storyboard). range 2 or greater. Default value is 2Ok, we’ve finished configuring the cell.
5.1) Add constants:
fileprivate struct C {
struct CellHeight {
static let close: CGFloat = *** // equal or greater foregroundView height
static let open: CGFloat = *** // equal or greater containerView height
}
}
5.2) Add property for calculate cells height
var cellHeights = (0..<CELLCOUNT).map { _ in C.CellHeight.close }
5.3) Override method:
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return cellHeights[indexPath.row]
}
5.4) Added code to method:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
guard case let cell as FoldingCell = tableView.cellForRowAtIndexPath(indexPath) else {
return
}
var duration = 0.0
if cellIsCollapsed {
cellHeights[indexPath.row] = Const.openCellHeight
cell.unfold(true, animated: true, completion: nil)
duration = 0.5
} else {
cellHeights[indexPath.row] = Const.closeCellHeight
cell.unfold(false, animated: true, completion: nil)
duration = 0.8
}
UIView.animateWithDuration(duration, delay: 0, options: .CurveEaseOut, animations: { _ in
tableView.beginUpdates()
tableView.endUpdates()
}, completion: nil)
}
5.5) Control if the cell is open or closed
override func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
if case let cell as FoldingCell = cell {
if cellHeights![indexPath.row] == C.cellHeights.close {
foldingCell.selectedAnimation(false, animated: false, completion:nil)
} else {
foldingCell.selectedAnimation(true, animated: false, completion: nil)
}
}
}
override func animationDuration(itemIndex:NSInteger, type:AnimationType)-> NSTimeInterval {
// durations count equal it itemCount
let durations = [0.33, 0.26, 0.26] // timing animation for each view
return durations[itemIndex]
}
Create foregroundView and containerView from code (steps 2 – 3) look example: Folding-cell-programmatically
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