- December 17, 2024
- Mins Read
Swipe to “like” or “dislike” any view, just like Tinder.app. Build a flashcard app, a photo viewer, and more, in minutes, not hours!
UIView+MDCSwipeToChoose
to add a swipe gesture and callbacks to any UIView
.MDCSwipeToChooseView
to get a UI nearly identical to Tinder.app in just a few lines of code.
You may view slides on some the architecture decisions that went into this library here.
Place the following in your Podfile and run pod install
:
pod “MDCSwipeToChoose”
Check out the sample app for an example of how to use MDCSwipeToChooseView
to build the UI in the GIF above.
NOTE: You must run
pod install
in theExamples/LikedOrNope
directory before building the example app.
Every public class contains documentation in its header file.
The following is an example of how you can use MDCSwipeToChooseView
to display a photo. The user can choose to delete it by swiping left, or save it by swiping right.
#import <MDCSwipeToChoose/MDCSwipeToChoose.h>
// … in a view controller
#pragma mark – Creating and Customizing a MDCSwipeToChooseView
– (void)viewDidLoad {
[super viewDidLoad];
// You can customize MDCSwipeToChooseView using MDCSwipeToChooseViewOptions.
MDCSwipeToChooseViewOptions *options = [MDCSwipeToChooseViewOptions new];
options.likedText = @”Keep”;
options.likedColor = [UIColor blueColor];
options.nopeText = @”Delete”;
options.onPan = ^(MDCPanState *state){
if (state.thresholdRatio == 1.f && state.direction == MDCSwipeDirectionLeft) {
NSLog(@”Let go now to delete the photo!”);
}
};
MDCSwipeToChooseView *view = [[MDCSwipeToChooseView alloc] initWithFrame:self.view.bounds
options:options];
view.imageView.image = [UIImage imageNamed:@”photo”];
[self.view addSubview:view];
}
#pragma mark – MDCSwipeToChooseDelegate Callbacks
// This is called when a user didn’t fully swipe left or right.
– (void)viewDidCancelSwipe:(UIView *)view {
NSLog(@”Couldn’t decide, huh?”);
}
// Sent before a choice is made. Cancel the choice by returning `NO`. Otherwise return `YES`.
– (BOOL)view:(UIView *)view shouldBeChosenWithDirection:(MDCSwipeDirection)direction {
if (direction == MDCSwipeDirectionLeft) {
return YES;
} else {
// Snap the view back and cancel the choice.
[UIView animateWithDuration:0.16 animations:^{
view.transform = CGAffineTransformIdentity;
view.center = [view superview].center;
}];
return NO;
}
}
// This is called then a user swipes the view fully left or right.
– (void)view:(UIView *)view wasChosenWithDirection:(MDCSwipeDirection)direction {
if (direction == MDCSwipeDirectionLeft) {
NSLog(@”Photo deleted!”);
} else {
NSLog(@”Photo saved!”);
}
}
To use objective-c code from swift, you need to use bridging-header.
#ifndef BridgingHeader_h
#define BridgingHeader_h
#import <UIKit/UIKit.h>
#import <MDCSwipeToChoose/MDCSwipeToChoose.h>
#endif
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let options = MDCSwipeToChooseViewOptions()
options.delegate = self
options.likedText = “Keep”
options.likedColor = UIColor.blue
options.nopeText = “Delete”
options.nopeColor = UIColor.red
options.onPan = { state -> Void in
if state?.thresholdRatio == 1 && state?.direction == .left {
print(“Photo deleted!”)
}
}
let view = MDCSwipeToChooseView(frame: self.view.bounds, options: options)
view?.imageView.image = UIImage(named: “photo.png”)
self.view.addSubview(view!)
}
}
extension ViewController: MDCSwipeToChooseDelegate {
// This is called when a user didn’t fully swipe left or right.
func viewDidCancelSwipe(_ view: UIView) -> Void{
print(“Couldn’t decide, huh?”)
}
// Sent before a choice is made. Cancel the choice by returning `false`. Otherwise return `true`.
func view(_ view: UIView, shouldBeChosenWith: MDCSwipeDirection) -> Bool {
if shouldBeChosenWith == .left {
return true
} else {
// Snap the view back and cancel the choice.
UIView.animate(withDuration: 0.16, animations: { () -> Void in
view.transform = CGAffineTransform.identity
view.center = view.superview!.center
})
return false
}
}
// This is called when a user swipes the view fully left or right.
func view(_ view: UIView, wasChosenWith: MDCSwipeDirection) -> Void {
if wasChosenWith == .left {
print(“Photo deleted!”)
} else {
print(“Photo saved!”)
}
}
}
If you’re using CocoaPods 0.36+ (perhaps because you want to include pods that contain Swift code) and you’ve included the use_frameworks! directive in your Podfile, then you’ve converted all your pods (including MDCSwipeToChoose) into frameworks. Therefore, you’ll need to include the line
import MDCSwipeToChoose
…in your Swift files (even if you’re using a bridging header).
You don’t have to use a subclass of MDCChooseView
. You can use the mdc_swipeToChooseSetup:
method on any UIView
to enable swipe-to-choose.
In the following example, we adjust the opacity of a UIWebView
when it’s panned left and right.
#import <MDCSwipeToChoose/MDCSwipeToChoose.h>
// … in a view controller
– (void)viewDidLoad {
[super viewDidLoad];
MDCSwipeOptions *options = [MDCSwipeOptions new];
options.delegate = self;
options.onPan = ^(MDCPanState *state){
switch (state.direction) {
case MDCSwipeDirectionLeft:
self.webView.alpha = 0.5f – state.thresholdRatio;
break;
case MDCSwipeDirectionRight:
self.webView.alpha = 0.5f + state.thresholdRatio;
break;
case MDCSwipeDirectionNone:
self.webView.alpha = 0.5f;
break;
}
};
[self.webView mdc_swipeToChooseSetup:options];
}
##Swiping in Swift
The following is an example of how you can use MDCSwipeToChooseView
to display a photo in swift. The user can choose to delete it by swiping left, or save it by swiping right.
First you must create a BridgingHeader.h file
#ifndef ProjectName_BridgingHeader_h
#define ProjectName_BridgingHeader_h
#import <UIKit/UIKit.h>
#import <MDCSwipeToChoose/MDCSwipeToChoose.h>
#endif
You must then add the bridging header file to the project by navigating to Build Settings then searching for ‘Bridging Header’. Double click the field and type: ProjectName/BridgingHeader.h as the value
// Creating and Customizing a MDCSwipeToChooseView
override func viewDidLoad(){
super.viewDidLoad()
// You can customize MDCSwipeToChooseView using MDCSwipeToChooseViewOptions.
let options:MDCSwipeToChooseViewOptions = MDCSwipeToChooseViewOptions()
options.delegate = self
options.likedText = “Keep”
options.likedColor = UIColor.blue
options.nopeText = “Delete”
options.nopeColor = UIColor.red
options.onPan = { state -> Void in
if (state?.thresholdRatio == 1.0 && state?.direction == .left) {
print(“Let go now to delete the photo!”)
}
}
let view:MDCSwipeToChooseView = MDCSwipeToChooseView(frame:self.view.bounds, options:options)
view.imageView.image = UIImage(named:”photo”)
self.view.addSubview(view)
}
// MDCSwipeToChooseDelegate Callbacks
// This is called when a user didn’t fully swipe left or right.
func viewDidCancelSwipe(_ view: UIView) -> Void {
print(“Couldn’t decide, huh?”)
}
// Sent before a choice is made. Cancel the choice by returning `false`. Otherwise return `true`.
func view(_ view:UIView, shouldBeChosenWith: MDCSwipeDirection) -> Bool {
if (shouldBeChosenWith == .left) {
return true
} else {
// Snap the view back and cancel the choice.
UIView.animate(withDuration: 0.16, animations: { () -> Void in
view.transform = CGAffineTransform.identity
view.center = self.view.center
})
return false
}
}
// This is called when a user swipes the view fully left or right.
func view(_ view: UIView, wasChosenWith: MDCSwipeDirection) -> Void{
if (wasChosenWith == .left) {
print(“Photo deleted!”)
} else {
print(“Photo saved!”)
}
}
As of version 0.2.0, you may also swipe a view programmatically:
self.swipeToChooseView(mdc_swipe:MDCSwipeDirection.Left)
[self.swipeToChooseView mdc_swipe:MDCSwipeDirectionLeft];
self.swipeToChooseView.mdc_swipe(.left)
You may also disable the swiping gesture and only allowed to swipe programmatically
MDCSwipeToChooseViewOptions *options = [MDCSwipeToChooseViewOptions new];
options.swipeEnabled = NO;
let options = MDCSwipeToChooseViewOptions()
options.swipeEnabled = false
A vertical stackview which takes subviews with different widths and adds them to it's rows with paddings, spacings etc.
AudioManager is a Swift package that provides a modular and easy-to-use interface for implementing audio feedback in your applications. It ...