- July 26, 2025
- Mins Read
Camera Position | Media Capturing | Gestures | Filters |
---|---|---|---|
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🙏🏻 | Automatically handles permissions |
🖼️ | Image capture |
🎬️ | Video capture (with or without sound) |
📸 | Camera position changes |
🔍️ | Supports manual zoom |
👁️ | Supports manual focus |
🎞️ | Changeable frame rate |
📺️ | Changeable camera resolution |
🙈 | Camera filters |
🔦 | Torch |
📸 | Flash |
⏱️ | Other camera settings (exposure duration, target bias, ISO, HDR mode and more) |
☢️ | Displays error screen if permissions are not granted |
🖼️ | Displays captured media screen |
📱 | Modern and minimalistic UI |
🕺 | Beautiful animations |
🚧 | Fully customizable screens |
🤏🏼 | Gestures support |
📲 | Blocks screen orientation change |
⚡️ | Supports Swift 6 |
🚀 | … and others |
The main problem we wanted to solve was the complexity of implementing camera into Swift projects; to get a camera view, you either have to accept a number of trade-offs or spend hours wrestling with the complexity of the AVKit framework. Here is why we think we have successfully solved the problem:
Thanks to a modern and minimalistic UI and a thoughtfully designed public API, the most common use cases can be solved with just a few lines of code.
MCamera contains three screens – Error Screen, Captured Media Screen and Camera Screen – making the process of handling camera states super easy. Moreover, MijickCamera automatically manages the entire workflow, from requesting camera permissions to displaying the results of camera captures!
Every application is a special one, and we at Mijick know this very well, thus we have given you the possibility to customize each of the three screens that constitute MCamera.
Visit the framework’s documentation page to learn how to integrate your project with MijickCamera.
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