StarWars.iOS
  • December 4, 2023

This component implements transition animation to crumble view-controller into tiny pieces.

Yalantis

Check this project on dribbble.

Also, read how it was done in our blog

Requirements


  • iOS 8.0+
  • Xcode 8
  • Swift 4

Installing with CocoaPods


use_frameworks!
pod ‘StarWars’, ‘~> 2.0’

Usage


At first, import StarWars:

import StarWars

Then just implement class of UIViewControllerTransitioningDelegate that will return our animation form method animationControllerForDismissedController and assign it to transitioningDelegate of viewController that you want to dismiss.

override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let destination = segue.destinationViewController
destination.transitioningDelegate = self
}

func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return StarWarsGLAnimator()
}

There are also two things you can customize in the Star Wars animation: duration and sprite sizes. Let’s see how you can do this:

let animator = StarWarsGLAnimator()
animator.duration = 2
animator.spriteWidth = 8

Have fun! 🙂

Let us know!

We’d be really happy if you sent us links to your projects where you use our component. Just send an email to github@yalantis.com And do let us know if you have any questions or suggestion regarding the animation.

P.S. We’re going to publish more awesomeness wrapped in code and a tutorial on how to make UI for iOS (Android) better than better. Stay tuned!

Version history


  • 1.0 Swift 2.0
  • 2.0 Adds Swift 3.0 support
  • 3.0 Adds Swift 4.0 support
  • 4.0 Adds Swift 5.0 support

GitHub


View Github

#animation #ios #opengl #research #snapshots #starwars #swift #transitionanimation #uidynamics #uikit #yalantis
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