- December 17, 2024
- Mins Read
TORoundedButton
is an open source UI control of a standard user button. Its design consists of displaying text on top of a solid rectangle with rounded corners. This UI style has started becoming more and more common in iOS 11 and above, and while Apple has an official one they use internally, it is not possible to achieve this effect without heavily customizing UIButton
.
TORoundedButton
has been crafted to be as graphically performant as possible, based on guidance from Core Animation engineers from Apple at WWDC 2019. It is not simply a subclass of UIButton
. Instead, it is a subclass of UIControl
with all button graphics and behavior re-engineered from scratch.
In 2021, Apple finally introduced an official way to create rounded UIButton
styles with the new UIBackgroundConfiguration
API. If your app targets iOS 15 and above, you should consider using the official API instead.
UIButton
hacking.UIView
properties in order to minimize the learning curve.RoundedButton
.TORoundedButton
features a complete default configuration useful for most app instances, but can be easily modified beyond that.
// Create a new instance of `RoundedButton`
let button = RoundedButton(text: “Continue”)
// The button color itself is controlled via tintColor
button.tintColor = .red
// If desired a brightness offset that will be used to
// dynamically calculate the ‘tapped’ color from the default one.
button.tappedTintColorBrightnessOffset = -0.15
// A closure is used to detect when tapped
button.tappedHandler = {
print(“Button tapped!”)
}
One important thing to remember is that the button color is controlled via tintColor
and not backgroundColor
.
TORoundedButton
will work with iOS 10 and above. While written in Objective-C, it will easily import into Swift.
Copy the contents of the TORoundedButton
folder to your app project.
pod ‘TORoundedButton’
github “TimOliver/TORoundedButton”
This sort of button style is more or less a bread and butter requirement of a lot of iOS apps. But with even that being the case, it wasn’t offered as an official implementation in UIButton
until iOS 15.
Because of this, most developers will achieve this look by simply giving a UIButton
a solid background, and then using the Core Animation cornerRadius
API to round the corners.
This sort of “just-in-time” solution is fine for the vast majority of apps out there that might need one or two rounded buttons. But certainly for apps that would want many of these buttons, and demand all the buttons look and behaviour is consistent, then it’s a no-brainer to create a standardised library for this style.
In addition to that, while UIButton
is a vary capable API, it is quite limiting. For example, it’s not possible to animate the button zooming as it is tapped, or any other custom behaviour.
As such, in order to give this control as much control and flexibility over UIButton
, it made sense to simply subclass UIControl
to get all of the system interaction features, and then custom tailor the visual look on top of it.
During WWDC, it’s usually possible to visit Apple engineers in the labs to get 1-on-1 engineering consultations. In 2019, this library was shown directly to two engineers from the Core Animation team, and they were exceptionally helpful in clearing up some misconceptions this library had assumed.
Some of the tips they mentioned included:
cornerRadius
API.cornerRadius
clipping as a transparent bitmap. Transparent blending is basically free on modern iOS devices, so this is much more preferable to using an opaque bitmap from Core Graphics.A vertical stackview which takes subviews with different widths and adds them to it's rows with paddings, spacings etc.
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